Set an analog-stick position (:set_stick)
This method is available in versions after 20260805
Declaration
success, err = pad:set_stick(stick, x, y)
Parameters
- stick
String.
"left"or"right"; matching is case-insensitive - x
Number. A finite value in
[-1, 1]; positive moves right and negative moves left - y
Number. A finite value in
[-1, 1]; positive moves up and negative moves down
Returns
- success Boolean. True if the analog-stick position is set; false if the device is disconnected or busy, or if input delivery fails
- err String. Error message when the operation fails
Description
0, 0centers the analog stick- The analog stick moves directly to
(x, y)without generating a smooth movement sequence - Invalid argument types, unknown stick names, non-finite numbers, and out-of-range values raise Lua argument errors
Example
local pad = assert(gamepad.connect())
assert(pad:set_stick("left", 0.5, 1))
assert(pad:set_stick("left", 0, 0))
assert(pad:disconnect())